Thankfully there isn’t a whole lot of combat to begin with as enemies only appear sporadically and rarely pose a threat. That last point makes fighting the many flying robots an absolute pain in the neck as you have to exit ADS, run to a better vantage point, and then aim again. Each of the five weapons is slow and unwieldy, aiming down the sights slows you to a frustrating crawl, and you can’t point your weapons very high in the air at all. ![]() It's all surprisingly elementary for how complex some of the circuit mazes appear to be at first, and it’s downright disappointing that they never present any kind of challenge.īut of all the gameplay disappointments in Recompile, combat is by far the worst offender. You need only hop on a few buttons in a random order to solve them through process of elimination. In fact, if you’d rather not spend the time to figure out each puzzle, that’s completely fine. If you’re a fan of redstone circuits in Minecraft, you’ll feel right at home following wires in these logic-based distractions, though they never get complex enough to be called obstacles. When you’re not jumping on platforms, you're jumping on buttons instead as you noodle your way through very simple circuitry-themed puzzles. Its platforming and controls aren't actively bad by any means, but they also don't do much to challenge or excite you either, ending up feeling passable but forgettable as a result. You start out with a standard jump, but unlock multi-jumps, midair dashes, and even gliding along the way – all the familiar stuff you’d expect to find in a metroidvania platformer without any surprises. Most of the time you’ll be hopping around big empty levels in incredibly run-of-the-mill platforming that’s been done better in dozens of other games. ![]() The encounter itself is unfortunately pretty bland once you reach it, but Recompile at least manages to transform the time spent uncovering the secret history of its setting into the key to reaching its conclusion along the way, which isn’t something I’d ever seen done before.Īlthough the story is quite good and kept me intrigued the whole way through, the stuff you’re actually doing between those text logs isn’t quite so inspired. I reccommend getting it because it makes getting around the zones much easier.Even better, you’re actually rewarded for collecting as many of the text files as possible, as they’re required to complete the final boss encounter for reasons I won’t spoil here. Jetpack is available at the very end of the oct biome after the boss battle. The invert ability is in the first zone of the hex biome which will let you activate buttons like in the video you mentioned. If you don't have the base recompile upgrade that allows you to enter recompile mode, it is in the main hub area on the ground right before the tet area. The invert ability used with recompile mode is essential in unlocking other upgrades as they have buttons next to them that you need to power on. First of all I would like to thank you for mentioning the button to activate the door in the ico biome because I was totally lost on how to continue. It's also a bit annoying that the yellow triangle don't disappear on the map after picking them up, so you don't know which one you got and which one you didn't. I'm missing the jetpack, and 3 hacking upgrades. So now I'm a bit pissed realizing I will have to jump all the way back to the entrance, and that I still don't know where the missing upgrades are. Down to the bottom the door is locked, and looking at YouTube the dude opens it by using the near button in recompile mode, a skill I seem to be missing. ![]() Originally posted by Dunge:I think I fully completed all OKT/TET/HEX biomes (got the data log achievement for each) so I went to do ICO.
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